Graphics and behaviour

Graphics? Yes.

Cliffs with grass!


A player character!

Ofcourse the graphics are useless without convincing and fun enemy behaviour, luckily there’s some progress there as well.

Decision making

I’ve improved the way enemies make decisions, allowing for richer behaviour in the future.

At the moment they can only patrol and shoot at you, but new actions and conditions can be added relatively quickly.


Having to start somewhere, I initially had enemies moving around without even checking if they ran into walls. Unsurprisingly, this caused them to cram into corners and get stuck.

I’ve now implemented pathfinding so they can now move around the level without bumping into obstacles.

What’s next

More gameplay mechanics:

  • Improved health system
  • Different weapons
  • Not just gnomes as enemies
© 2018 Willem Schots